Game studies/Gaming active engagement

This video hopes to exemplify the argument taken from Elizabeth Losh’s piece “Hacktivism and the Humanities” that “game studies might turn out not to be at home in the digital humanities either…given the fact that research in computer games often values participant observation rather than disinterested analysis and adopts the stance of the playful life-hacker rather than the dutiful enforcer of standards. For scholars coming from the world of game studies, digital life and real life intermingle, the exploit functions as a site of intervention, and breaking systems is just part of the fun” (179)…Debates in the Digital Humanities.


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October 1, 2013 · 2:14 pm

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